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sp_stealth.h
1/*
2===========================================================================
3Copyright (C) 2026 the OpenMoHAA team
4
5This file is part of OpenMoHAA source code.
6
7OpenMoHAA source code is free software; you can redistribute it
8and/or modify it under the terms of the GNU General Public License as
9published by the Free Software Foundation; either version 2 of the License,
10or (at your option) any later version.
11
12OpenMoHAA source code is distributed in the hope that it will be
13useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15GNU General Public License for more details.
16
17You should have received a copy of the GNU General Public License
18along with OpenMoHAA source code; if not, write to the Free Software
19Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20===========================================================================
21*/
22
23#pragma once
24
25#include "../qcommon/q_shared.h"
26
27class Actor;
28class Player;
29class Sentient;
30
31void SpStealth_Init(void);
32qboolean SpStealth_Active(void);
33
34void SpStealth_LogConfirm(const char *reason, Actor *actor, Sentient *enemy);
35
36float SpStealth_RearArcDotThreshold(void);
37qboolean SpStealth_IsInRearBlindArc(Actor *actor, const vec3_t targetOrigin);
38qboolean SpStealth_SoundOriginInRearArc(Actor *actor, const vec3_t soundOrigin);
39
40float SpStealth_VisionScale(void);
41float SpStealth_FootstepEventRadius(float baseRadius, Sentient *pedestrian);
42float SpStealth_EffectiveNoticeMult(float profileNoticeMult, Sentient *enemy);
43
44void SpStealth_UpdatePlayerStance(Player *player);
45void SpStealth_ApplySquadShareAwareness(Actor *receiver, Actor *sharer, Sentient *enemy);
Definition actor.h:586
Definition player.h:129
Definition sentient.h:95